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  • 技术教程 技术教程 关注:9 内容:370

    【幽冥传奇】怪物属性修改标注

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    • 技术教程
    • Lv.14
      站长助理

      幽冥传奇怪物属性修改标注

       entityid = 523, 怪物ID

       name = Lang.EntityName.m523,

       modelid = 125,外观模型id

       icon = 0,头像id

       level = 80,怪物等级

       — = 大刀守卫|守卫,怪物名字

       entityType = 1,怪物实体类型

       race = 0怪物种族,

       camp = 1,怪物阵营

       monsterType = 5,怪物类型

       aiConfigId = 40,AI编号

       exp = 0,击杀经验

       innerExp = 0,内劲经验

       nMaxHp = 27236.最大生命 

       nMaxMp = 10,最大蓝

       nPhysicalAttackMin = 60600  最小物攻,

       nPhysicalAttackMax = 501000  最大物攻,

       nMagicAttackMin = 60600最小魔攻,

       nMagicAttackMax = 10100最大魔攻,

       nWizardAttackMin = 501000最小道攻,

       nWizardAttackMax = 501000最大道攻,

       nHysicalDefenceMin = 42最小物防,

       nHysicalDefenceMax = 84最大物防,

       nMagicDefenceMin = 32最小魔防,

       nMagicDefenceMax = 63最大魔防,

       nHitrate = 25准确,

       nDogerate = 5000敏捷,

       fMagicHitRate = 0魔法命中,

       fMagicDogerate = 0魔法闪避,

       fToxicDogerate = 0毒物闪避,

       fToxicRenew = 0毒物恢复,

       fHpRenew = 0生命恢复,

       fMpRenew = 0魔法恢复,

       nHpRenewAdd = 0怪物回血,

       nLuck = 0幸运,

       nCurse = 0诅咒,

       nNearAttackRate = 100000普通攻击系数,

       nNearAttackType = 1攻击输出类型,

       attackLevel = 100攻击等级,

       attackInterval = 1攻击间隔,

       nAttackSpeed = 500攻击速度,

       nMoveOneSlotTime = 100移动速度,

       reSelTargetRate = 100改变目标,

       maxDropHp = 0最大掉血,

       attackMusicId = 1攻击,

       dieMusicId = 221死亡,

       targetMusicId = 0发现,

       damageMusicId = 1受击,

       attackMusicRate = 50攻击,

       dieMusicRate = 100死亡,

       targetMusicTate = 30发现,

       damageMusicRate = 50受击,

       weaponid = 0武器id,

       swingid = 0翅膀id,

       hatsid = 0斗笠外观id,

       flags = { 

        DenyAttackedByActor = true不能被玩家攻击默认关闭,

        DenyInitiativeAttackActor = true主动怪是否攻击玩家,

        CanDropCoinGround = true掉落金币在地上,

        AttackPet = true主动攻击道士宠物,

        CanAlwaysEnter = true总能进场,

        DenyAddNumber = true千人不增加个数, 

       },

       monstercolor = {

         0,255,255,0, 

       },

       priorTarget = {  

       },

       drops = {  

       },

      },

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